Acknowledgement of Country
Blaktasia acknowledges, recognises and respects the Ancestors, Elders and families of the Boonwurrung, Waddawurrung and Wurundjeri of the Kulin who are the Traditional Owners of the land on which we live & work.
Blaktasia acknowledges, recognises and respects the Ancestors, Elders and families of the Boonwurrung, Waddawurrung and Wurundjeri of the Kulin who are the Traditional Owners of the land on which we live & work.
Restore your own magical bushlands to defeat the corrupting force of The Murk;
unlock Biomes, encounter native animals, earn “Mulga Magic” skills, trade items, play mini games and solve puzzles to customise and regenerate a First Nations fantasy world inspired by Country.
Executive Producer, Company Director
Hayley Percy (Wiradjuri)
General Manager & Gamerunner, Company Director
Kati Elizabeth
Lead Game Designer & Gamerunner, Company Director
Phoebe Watson (Gunditjmara)
Creative Director
Charlotte Allingham (Wiradjuri, Ngiyampaa)
Founding Art Director
Jarra Karalinar Steel (Boon Wurrung, Wemba Wemba, Trawlwoolway)
Music Director, Lead Composer & Associate Game Designer
Robert K Champion (Gubrun, Kokatha, Morning)
Concept Artist:
Trish McKean (Gunditjmara, Kirrae Wurrong)
Tech Artist, Junior Programmer
Elijah McDonald (Noongar, Pitta Pitta, Yamatji)
Associate Producer
Ally McLean Hennessy
2D Artist
Bec Oborn
3D Artist
Mardie Jackson
Sound Designer
Ripley Kavara
Lead Technical Artist
Jonathan Swanson
Lead Programmer
Daniel Dang
Senior Software Engineer
Maya Kerr
Operations Officer
Romy Fox
UI Artist and Graphic Design
Ika Jumali
3D Animator
Letoya Muraru (Kungarakan, Gurindji, Wardaman)
2D Animation and Videography
Sasipim Srisunakhrua
Community & Events Officer
Tasha Matthew (Ngarla & Nyamal)
Based in Victoria and led by company directors Hayley Percy (Wiradjuri), Kati Elizabeth, and Phoebe Watson (Gunditmara), GUCK is currently working on a Blaktasia – Australia’s first ever Aboriginal mobile game.
With the past four years spent heavily investing into professional development, pre-production, community collaboration and consultation, the team at GUCK are excited to share more details about their game over the coming 12 months.
The project is governed by the Blak Cloud advisory board, and all positions of leadership on the game are held by First Peoples.