Acknowledgement of Country

Blaktasia acknowledges, recognises and respects the Ancestors, Elders and families of the Boonwurrung, Waddawurrung and Wurundjeri of the Kulin who are the Traditional Owners of the land on which we live & work.

Blaktasia
Blaktasia
Australia's first ever Aboriginal mobile game. Made by Mob for Mob. Restore the bush & defeat the corrupting force of The Murk. Set in a Blak world inspired by Country.
Blaktasia Mobile Game - work in progress image

Welcome to Blaktasia

Restore your own magical bushlands to defeat the corrupting force of The Murk;
unlock Biomes, encounter native animals, earn “Mulga Magic” skills, trade items, play mini games and solve puzzles to customise and regenerate a First Nations fantasy world inspired by Country.

Free to play, and releasing 2025
Blaktasia

Team

Executive Producer, Company Director
Hayley Percy (Wiradjuri)

General Manager & Gamerunner, Company Director
Kati Elizabeth

Lead Game Designer & Gamerunner, Company Director
Phoebe Watson (Gunditjmara)

Creative Director
Charlotte Allingham (Wiradjuri, Ngiyampaa)

Founding Art Director
Jarra Karalinar Steel (Boon Wurrung, Wemba Wemba, Trawlwoolway)

Music Director, Lead Composer & Associate Game Designer
Robert K Champion (Gubrun, Kokatha, Morning)

Concept Artist:
Trish McKean (Gunditjmara, Kirrae Wurrong)

Tech Artist, Junior Programmer
Elijah McDonald (Noongar, Pitta Pitta, Yamatji)

Associate Producer
Ally McLean Hennessy

2D Artist
Bec Oborn

3D Artist
Mardie Jackson

Sound Designer
Ripley Kavara

Lead Technical Artist
Jonathan Swanson

Lead Programmer
Daniel Dang

Senior Software Engineer
Maya Kerr

Operations Officer
Romy Fox

UI Artist and Graphic Design
Ika Jumali

3D Animator
Letoya Muraru (Kungarakan, Gurindji, Wardaman)

2D Animation and Videography
Sasipim Srisunakhrua

Community & Events Officer
Tasha Matthew (Ngarla & Nyamal)

Guck Logo

About Guck

Based in Victoria and led by company directors Hayley Percy (Wiradjuri), Kati Elizabeth, and Phoebe Watson (Gunditmara), GUCK is currently working on a Blaktasia – Australia’s first ever Aboriginal mobile game.

With the past four years spent heavily investing into professional development,  pre-production, community collaboration and consultation, the team at GUCK are excited to share more details about their game over the coming 12 months.

The project is governed by the Blak Cloud advisory board, and all positions of leadership on the game are held by First Peoples.

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